/*
	初始化角色信息
*/
var Roles = new Array();      // 存放角色名称
var RoleMsg = new Array();    // 存放角色信息
var Tree = new Array();       // 目录项
var Skill = new Array();      // 存放技能特性(包括所属级别(自左而右),名称,最大可达点数)
var SkillMsg = new Array();   // 存放每一级技能的信息
var i = 0;
var SkillCount = new Array(21,13,10,20,10);




Roles = ["力士","武士","剑客","刺客"];
Tree = ["强化攻击力","强化命中率","强化防御力","强化体力"];

// 存放的是多维数组,
// 分别存放: 技能组,技能名称,该技能所能达到的最高等级, 行数, 所属的列数(如果为1,则默认就可以直接点击加点了),如果后面还有项则表示所需的特别技能的点数
// Skill[0][0]=0 Skill[0][1]='强化剔骨' Skill[0][2]=3.....
// 第一个技能组:强化攻击力
Skill[i] = [0, "攻击力强化 Lv1", 10, "ct_1.jpg", 0, 2]; i++;      // 默认第一纵队
Skill[i] = [0, "攻击力强化 Lv2", 20, 0, "ct_1.jpg", "index_19a.jpg", 1, 2]; i++;      // 第二纵队
Skill[i] = [0, "攻击距离强化 Lv1", 3, 0, "ct_4.jpg", "index_21.jpg", 2, 20]; i++;
Skill[i] = [0, "致命打击强化 Lv1", 4, 0, "ct_6.jpg", "index_24.jpg", 3, 6]; i++;
Skill[i] = [0, "攻击力强化 Lv3", 20, 1, "ct_1.jpg", "index_19a.jpg", 4, 2]; i++;      // 第三纵队
Skill[i] = [0, "武功强化 Lv1", 1, 1, "ct_3.jpg", "index_20.jpg", 5, 30]; i++;
Skill[i] = [0, "攻击距离强化 Lv2", 3, 2, "ct_4.jpg", "index_21.jpg", 6, 30]; i++;
Skill[i] = [0, "必杀技范围 Lv1", 1,  2, "ct_5.jpg", "index_23.jpg", 7, 40]; i++;
Skill[i] = [0, "致命打击强化 Lv2", 4, 3,  "ct_6.jpg", "index_24.jpg", 8, 6]; i++;
Skill[i] = [0, "必杀技强化 Lv1", 1,  3,"ct_5.jpg", "index_23.jpg", 9, 40]; i++;
Skill[i] = [0, "攻击力强化 Lv4", 30, 4, "ct_1.jpg", "index_19a.jpg", 10, 2]; i++;       // 第四纵队
Skill[i] = [0, "弓箭攻击力强化 Lv1", 15, 4, "ct_2.jpg", "index_26.jpg", 11, 3]; i++;
Skill[i] = [0, "武功强化 Lv2", 1, 5, "ct_3.jpg", "index_20.jpg", 12, 30]; i++;
Skill[i] = [0, "必杀技范围 Lv2", 1,7, "ct_5.jpg", "index_23.jpg", 13, 40]; i++;
Skill[i] = [0, "致命打击强化 Lv3", 5, 8,  "ct_6.jpg", "index_24.jpg", 14, 6]; i++;     
Skill[i] = [0, "必杀技强化 Lv2", 1, 9, "ct_5.jpg", "index_23.jpg", 15, 40]; i++;
Skill[i] = [0, "攻击力强化 Lv5", 30, 10, "ct_1.jpg", "index_19a.jpg", 16, 3]; i++;       // 第五纵队
Skill[i] = [0, "弓箭攻击力强化 Lv2", 15, 11,  "ct_2.jpg", "index_26.jpg", 17, 3]; i++;
Skill[i] = [0, "武功强化 Lv3", 1, 12,  "ct_3.jpg", "index_20.jpg", 18, 40]; i++;
Skill[i] = [0, "必杀技范围 Lv3", 1, 13, "ct_5.jpg", "index_23.jpg", 19, 40]; i++;
Skill[i] = [0, "致命打击强化 Lv4", 5,14,  "ct_6.jpg", "index_24.jpg", 20, 6]; i++;
Skill[i] = [0, "必杀技强化 Lv3", 1, 15,"ct_5.jpg", "index_23.jpg", 21, 60];  i++;
 
// 以下为第二技能组:强化命中率
Skill[i] = [1, "命中率强化  Lv1", 4, "ct_7.jpg", 0, 5];   i++;       // 第一纵队.默认可以点击
Skill[i] = [1, "命中率强化  Lv2", 4, 0, "ct_7.jpg", "index2_1a.jpg", 1, 5];   i++;      // 第二纵队
Skill[i] = [1, "弓箭准确度强化  Lv1", 1, 0, "ct_8.jpg", "index2_2.jpg", 2, 20]; i++;
Skill[i] = [1, "弓速强化  Lv1", 1, 0, "ct_10.jpg", "index2_4.jpg", 3, 25]; i++;
Skill[i] = [1, "命中率强化  Lv3", 4, 1, "ct_7.jpg", "index2_1a.jpg", 4, 5];    i++;      // 第三纵队
Skill[i] = [1, "弓箭准确度强化  Lv2", 1, 2, "ct_8.jpg", "index2_2.jpg", 5, 20]; i++;
Skill[i] = [1, "弓速强化  Lv2", 1, 3, "ct_10.jpg", "index2_4.jpg", 6, 25]; i++;
Skill[i] = [1, "命中率强化  Lv4", 4, 4, "ct_7.jpg", "index2_1a.jpg", 7, 5];   i++;       // 第四纵队
Skill[i] = [1, "弓箭准确度强化  Lv3", 1, 5, "ct_8.jpg", "index2_2.jpg", 8, 20]; i++;
Skill[i] = [1, "标记记忆  Lv1", 1, 5, "ct_9.jpg", "index2_3.jpg", 9, 40]; i++;
Skill[i] = [1, "弓速强化  Lv3", 1, 6, "ct_10.jpg", "index2_4.jpg", 10, 25]; i++;
Skill[i] = [1, "命中率强化  Lv5", 4, 7, "ct_7.jpg", "index2_1a.jpg", 11, 5];   i++;         // 第五纵队
Skill[i] = [1, "标记记忆  Lv2", 1, 9, "ct_9.jpg", "index2_3.jpg", 12, 40]; i++;
Skill[i] = [1, "弓速强化  Lv4", 1, 10, "ct_10.jpg", "index2_4.jpg", 13, 25]; i++;

// 以下为第三技能组:强化防御力
Skill[i] = [2, "防御力强化  Lv1", 10, "ct_11.jpg",0, 4]; i++;         // 第一纵队.默认可以点击
Skill[i] = [2, "防御力强化  Lv2", 10, 0, "ct_11.jpg", "index3_1a.jpg", 1, 4]; i++;         // 第二纵队
Skill[i] = [2, "防御力强化  Lv3", 10, 1, "ct_11.jpg", "index3_1a.jpg", 2, 4]; i++;				 // 第三纵队
Skill[i] = [2, "防御落法强化  Lv1", 1, 1, "ct_12.jpg", "index3_2.jpg", 3, 60]; i++;
Skill[i] = [2, "无敌回避强化  Lv1", 1, 1, "ct_13.jpg", "index3_3.jpg", 4, 50]; i++;          
Skill[i] = [2, "防御力强化  Lv4", 10, 2, "ct_11.jpg", "index3_1a.jpg", 5, 4]; i++;     // 第四纵队
Skill[i] = [2, "防御落法强化  Lv2", 1, 3, "ct_12.jpg", "index3_2.jpg", 6, 80]; i++;
Skill[i] = [2, "无敌回避强化  Lv2", 1, 4, "ct_13.jpg", "index3_3.jpg", 7, 50];i++;          
Skill[i] = [2, "防御力强化  Lv5", 10, 5, "ct_11.jpg", "index3_1a.jpg", 8, 4]; i++; // 第五纵队
Skill[i] = [2, "防御落法强化  Lv3", 1, 6, "ct_12.jpg", "index3_2.jpg", 9, 100]; i++;
Skill[i] = [2, "无敌回避强化  Lv3", 1, 7, "ct_13.jpg", "index3_3.jpg", 10, 50]; i++;

// 以下为第四技能组:体力强化
Skill[i] = [3, "体力强化  Lv1", 10, "ct_14.jpg", 0, 2]; i++;         // 第一纵队.默认可以点击
Skill[i] = [3, "体力强化  Lv2", 20, 0, "ct_14.jpg", "index4_1a.jpg", 1, 2]; i++;         // 第二纵队
Skill[i] = [3, "体力恢复能力  Lv1", 1, 0, "ct_17.jpg", "index4_4.jpg", 2, 30]; i++;				 
Skill[i] = [3, "行动力强化  Lv1", 20, 0, "ct_18.jpg", "index4_5.jpg", 3, 3]; i++;
Skill[i] = [3, "体力强化  Lv3", 30, 1, "ct_14.jpg", "index4_1a.jpg", 4, 2]; i++;    // 第三纵队     
Skill[i] = [3, "移动速度强化  Lv1", 1, 1, "ct_16.jpg", "index4_3.jpg", 5, 30];  i++;   
Skill[i] = [3, "体力恢复能力  Lv2", 1, 2, "ct_17.jpg", "index4_4.jpg", 6, 30]; i++;
Skill[i] = [3, "行动力强化  Lv2", 20, 3, "ct_18.jpg", "index4_5.jpg", 7, 3]; i++;         
Skill[i] = [3, "行动恢复能力  Lv1", 1, 3, "ct_19.jpg", "index4_6.jpg", 8, 30]; i++; 
Skill[i] = [3, "体力强化  Lv4", 40, 4, "ct_14.jpg", "index4_1a.jpg", 9, 2]; i++;      // 第四纵队
Skill[i] = [3, "技能回复  Lv1", 1, 4, "ct_15.jpg", "index4_2.jpg", 10, 35]; i++; 
Skill[i] = [3, "移动速度强化  Lv2", 1, 5, "ct_16.jpg", "index4_3.jpg", 11, 30]; i++; 
Skill[i] = [3, "体力恢复能力  Lv3", 1, 6, "ct_17.jpg", "index4_4.jpg", 12, 40]; i++; 
Skill[i] = [3, "行动力强化  Lv3", 20, 7, "ct_18.jpg", "index4_5.jpg", 13, 3]; i++; 
Skill[i] = [3, "行动恢复能力  Lv2", 1, 8, "ct_19.jpg", "index4_6.jpg", 14, 30]; i++; 
Skill[i] = [3, "体力强化  Lv5", 50, 9, "ct_14.jpg", "index4_1a.jpg", 15, 2]; i++; // 第五纵队
Skill[i] = [3, "技能回复  Lv2", 1, 10, "ct_15.jpg", "index4_2.jpg", 16, 35]; i++;
Skill[i] = [3, "移动速度强化  Lv3", 1, 11, "ct_16.jpg", "index4_3.jpg", 17, 30]; i++;
Skill[i] = [3, "体力恢复能力  Lv4", 1, 12, "ct_17.jpg", "index4_4.jpg", 18, 40]; i++;
Skill[i] = [3, "行动力强化  Lv4", 40, 13, "ct_18.jpg", "index4_5.jpg", 19, 3]; i++;
Skill[i] = [3, "行动恢复能力  Lv3", 1, 14, "ct_19.jpg", "index4_6.jpg", 20, 30]; i++;

// 以下为第五技能组:演奏效果
Skill[i] = [4, "演奏效果  Lv1", 10, "ct_20.jpg", 0, 4]; i++;         // 第一纵队.默认可以点击
Skill[i] = [4, "演奏效果  Lv2", 10, 0, "ct_20.jpg", "index5_2.jpg", 1, 4]; i++;         // 第二纵队
Skill[i] = [4, "演奏范围  Lv1", 1, 0, "ct_22.jpg", "index5_4.jpg", 2, 30]; i++;		
		 
Skill[i] = [4, "演奏效果  Lv3", 10, 1, "ct_20.jpg", "index5_2.jpg", 3, 4]; i++;        // 第三纵队
Skill[i] = [4, "演奏范围  Lv2", 1, 2, "ct_22.jpg", "index5_4.jpg", 4, 30]; i++;         
Skill[i] = [4, "组队效果  Lv1", 1, 2, "ct_23.jpg", "index5_5.jpg", 5, 30];  i++;   

Skill[i] = [4, "演奏效果  Lv4", 10, 3, "ct_20.jpg", "index5_2.jpg", 6, 4]; i++;     // 第四纵队
Skill[i] = [4, "个人指定  Lv1", 1, 3, "ct_21.jpg", "index5_3.jpg", 7, 50]; i++;         
Skill[i] = [4, "组队效果  Lv2", 1, 5, "ct_23.jpg", "index5_5.jpg", 8, 30]; i++; 

Skill[i] = [4, "演奏效果  Lv5", 10, 6, "ct_20.jpg", "index5_2.jpg", 9, 4]; i++;     // 第五纵队   
Skill[i] = [4, "个人指定  Lv2", 1, 7, "ct_21.jpg", "index5_3.jpg", 10, 50]; 






